Tag Archives: PLANETARY

Minor Planetary Update I

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Allow me to apologize in advance for what may end up being a fairly mild update. It looks like I am set to bank another 50M or so ISK after taxes and fees. That means I have effectively sorted out a way to reliably make about 50 million every 3 days with no work besides resetting extractors and minor hauling which does not exceed 1 hour of work.

By no means is this great or even good in EVE terms, but as a new player with less than 3M SP, you have to take what you can get. Still, from my perspective, it is nice to see such a stable source of income rolling in. I plan on starting a short guide to P1 extractor planets in the near future.

One thing I couldn’t help but wondering about in regards to PI. Like many things in EVE, it doesn’t really pay to give your secrets away verbatim. That usually results in direct competition and a worsening of profits. Now that POCO ownership is nearly universally player controlled though, will we see PI guides that direct users to “Go here, Do this” in an effort to drum up additional tax income?

Probably not, because this is really the antithesis of the fronteirsmanship EVE promotes. Still, it was a funny thought.

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Resetting My Extractors

This weekend I hauled my biggest payload out of low-sec yet.

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With the proceeds I trained Advanced Planetology on both of my alts (This skill costs 7.5M ISK per skillbook).

One difficulty I find that I am having is the poor accuracy of my alt’s scans. I actually make a lot more yield by moving the extractor heads a few times until I see that I have saturated the route between extractor and launchpad fully.

I have nothing but negative things to say about that process. I am going to make getting to 100% accurate scans a goal. It seems like a bad system to me that I can get better results by simply ignoring the info the game is sending me. I’d actually prefer the skills impacted your yield, and it was only possible to extract what you had skill for.

This haul marks the first moment in time where my ISK investment into PI has finally paid for itself. I finally have the liquid isk available to expand my operation. That means putting down 4 more planets total, 2 on each of my alts.

I did some preliminary scouting last night, but I ran into problems with the remaining planets I had to choose from. The planets were either too far away, the POCOs had tax rates that were not aligned with what I’m currently paying, or they met the previous two factors but lacked richness of resources.

Judging from what I’ve seen on the market, the information in the link I’m about to post, and the prevalance of gas planets, I am considering this P1.5 planet setup posted on Greedy Goblin:

http://greedygoblin.blogspot.com/2014/01/p2-pi-in-c1-wormhole.html

It is well thought out on a variety of levels. Primarily though, it produces two valuable end products. One is an excess of a P1 material that is traded in high volume at a desirable price, and the second is a P2 that cannot be generated on a single planet.

Polyaramids are great because the average person involved with PI is lazy, and doesn’t want to bother carting in P1 every few days to keep an operation running. Additionally, such an operation also requires favorable POCO rates, a luxury not everyone can afford.

I believe I have the right mix of planets and tax rates to afford this setup, so I guess I will give it a try first hand and see how it goes.

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Affording Your First Battleship

First things first, it seems I got some attention from a post I wrote yesterday that was a little more philosophical in nature. Due to this, I don’t want to risk chasing anyone away who is interested in those kinds of posts. I am going to make it a goal to keep my actual game update posts short, to the point, frequent, and broken up by longer philosophical posts.

So let me start by saying that this post will be an update on my in game comings and goings. However, I will offer a sneak preview of my next “think piece”—a compare and contrast of Ultima Online and EVE Online. Following that, I plan on writing a post called “Money Doesn’t Grow on Trees” about the metaphysical implications of items appearing out of thin air in games.

Today though, we pick up where we left off. Having just hit the 6 week mark playing EVE Online, I produced about 45 million ISK worth of goods in the past 3 days across 3 characters.

Keep in mind though I have colonized 8 planets currently. So I have quite a bit of bandwidth left to play with. When all is said and done I am planning for an income of 25 Million per day. That puts me squarely in “playing for free” territory.

Here is a screenshot of me turning over about half of that 40 million in goods hauled out of low-sec. All the sales happened over night, so when I swiped into my phone this morning to check Aura I had a pleasant surprise waiting:

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My plan for this post was to summarize my current financial situation, and that’s what I have decided to commit to. Two weeks ago I had 160,000,000 ISK in my wallet. I felt that I was approaching the purchase of my first battleship. Four days ago I had 30,000,000. Let me tell you, it certainly felt like I had done something terribly wrong. So let me document those steps.

First, understand that as a gamer I do not believe in buying wealth in game with real life money. This has bit me in the ass 50 times in the past, and will probably bite me 50 more. Nevertheless, the one or two times I have done it have been hard enough lessons to never want to try again.

This means that by the time I hit 160M in my wallet, I had fought the hard way for every penny. Actually, around the 80M mark arbitrage and a little market luck took me the rest of the way. So what have I learned in the past two weeks? Luck in EVE is so very fickle. There is no substitute for a guaranteed bet.

So being so close to my goal of owning a battleship, you can imagine it was hard to invest heavily in a Level 3 mission running ship. But that is precisely what I chose to do. My reasoning was twofold. One, I was not ready to fly a battleship yet from a skills perspective, despite 100% of my training over the past two months going to fitting Large Turrets and a Tech II tank. Two, I figured I would make back the money invested in a level 3 runner within short order.

I invested 60,000,000 in a level 3 ship. As fate would have it, the next morning I was officially accepted into the E-UNI. The E-UNI that was currently at war. Doh!

Being terrified of losing over 1/3 of my wealth in a ball of fire, I decided I’d need a new strategy over the next week. I mothballed the mission running temporarily and stacked a bunch of exploration frigates up in Aldrat. The way I saw it at the time, it was dangerous enough travelling anywhere with the war-dec. So I might as well hop around in low-sec in a low cost frigate and try to make some cash.

I’ll be honest with you. Exploration is just not my cup of tea. I spent about 6 hours flying around low-sec. Although not fun, it was immensely helpful. I learned a lot about the mechanics of safe-ing, cloaking, and using the MWD trick. I also really enjoyed my time in less lawful space. The constant fear of aggression is not an entirely bad feeling for someone who is willing to prepare themselves with a steadfast defense.

So I had to figure out how I was going to make money in low-sec if it wasn’t going to be exploration. I got Remote Sensing and decided to start gauging the kind of yields low-sec planets would offer. Compared to high-sec, looking at individual resources, it was possible to find planets that were absolutely off the charts. Over the next 5 days I spent another 60M ISK on a pretty robust PI setup.

I also think it’s worth mentioning that I spent 2 PLEX as well. This was strictly for the multiple character training. There is only one thing all players HAVE to buy in this game, and that is skill training. It is simply unavoidable not to pay to train at least one character.

So my total outlay so far would be the time spent training thus far, plus the time spent gathering the initial capital for PI, plus two PLEX. I calculate that out to be 1.5 Billion ISK invested, essentially. I consider this important however because this investment was the magic number required in order for me to generate enough passive income to PLEX my account (theoretically). By theoretically I mean that you still have to log in every day to reset the extractors, and you still need to haul the goods.

Another way to look at it would be that I paid 2 PLEX for 2 characters that can each generate 150M of passive income each month. In other words, the investment pays for itself within 4 months. Every consecutive month beyond that is just pure profit.

The moral of this story is that my overall wealth in liquid ISK has finally returned to the 100M mark. It has been an exhausting 2 weeks of getting here, but it probably won’t be a tough week getting back to 160M by next Friday.

I’m  going to cross my fingers I don’t blow it again so badly next time.

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Two Approaches to Planetary Interaction

Over the past few days I have been struggling to find the ideal PI setup for my circumstances.

The main variables I have to consider are very different than many of the players involved in planetary interaction. Many of these players tend to be veterans who are looking for passive income, and interested in minimizing the amount of game time they spend in relationship to the currency they can earn.

I really need a different approach to passive income. That is to say, like those players I still need passive income. But as a new player I still don’t mind spending time at the helm actively playing the game. This means that naturally I am willing to haul more and reset extractors more often.

So, behold my first successful PI setup:

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It makes 240 miniature electronics a day which sell for 7,000 isk in Jita. So 1.7M before export taxes per day.

It is fairly low maintenance, but this has become problematic. If I turn up the reources coming into this operation it provides literally no value.

So I decided when setting up my alternate characters to use a different approach:
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My concern with this strategy is that resource depletion will become an issue. But these colonies took equal skill to set up. They have similar extractor reset needs and similar hauling needs as well.

The difference is that this colony produces 7680 Chiral Structures a day. At a price of 500 ISK each unit that is 3.84M per day.
So based on what I have seen, for the pilot with a lower skill threshold, producing P1 in large quantities is going to be more of a hassle in terms of logistics and time, but also yield a much larger payoff for the player who is not afraid to invest more time in the operation of such a colony.

When you compare the ISK per hour to just about any other activity, the results are favorable. Also factor in the fact that I will eventually have 15 such planets, and the stakes get even higher.

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The Beauty of the Epithal

Let me be honest. I started EVE online for the ships.

No matter what I get into in the game, it seems I always come back around to imaginative musings that involve me puttering around space in some vessel of choice. Not much has changed regardless of what profession I invest time in. There is something just down-right intoxicating about space flight in this game.

So it’s no surprise that CCP decided to keep it fresh by offering such a wide variety of ships. Now I am fairly well versed in the small-to-medium sized subcapitals. But unfortunately I am still learning about the many different ships involved in industry. True to form, I have been flying around doing Planetary Interaction with only about 1,000 m3 of cargo bay.

So after spending some time researching optimal layouts for PI I stumbled upon the Epithal and SO MUCH clicked for me.

Neville Smit has an epithal fitting that you can find here. It is an excellent and well thought out build that will really excel in low-sec. Gevlon also has a well thought out build, and I happened to borrow his fitting of the DCII because the 60% to structure EHP seems too good to pass up.

So we have an amazingly easy ship to fit which will easily take a cloak, microwarpdrive, and a minimal tank all with very little SP investment. On top of that, the PI specific cargo bay is easily more than enough space than a rookie needs with only Gallente industrial trained.

I really cannot mention enough how well designed I find this ship. Based on the dangers faced in hauling through low-sec, I’m finding I need every little bit of help I can get.

This was my first 24 hours of PI. I have less than 75,000 SP in the Planet Management category. It probably goes without saying, but I purchased 2 plex at a 15% discounted rate and began 2 new alts with multi-character training.

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