Two Approaches to Planetary Interaction

Over the past few days I have been struggling to find the ideal PI setup for my circumstances.

The main variables I have to consider are very different than many of the players involved in planetary interaction. Many of these players tend to be veterans who are looking for passive income, and interested in minimizing the amount of game time they spend in relationship to the currency they can earn.

I really need a different approach to passive income. That is to say, like those players I still need passive income. But as a new player I still don’t mind spending time at the helm actively playing the game. This means that naturally I am willing to haul more and reset extractors more often.

So, behold my first successful PI setup:

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It makes 240 miniature electronics a day which sell for 7,000 isk in Jita. So 1.7M before export taxes per day.

It is fairly low maintenance, but this has become problematic. If I turn up the reources coming into this operation it provides literally no value.

So I decided when setting up my alternate characters to use a different approach:
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My concern with this strategy is that resource depletion will become an issue. But these colonies took equal skill to set up. They have similar extractor reset needs and similar hauling needs as well.

The difference is that this colony produces 7680 Chiral Structures a day. At a price of 500 ISK each unit that is 3.84M per day.
So based on what I have seen, for the pilot with a lower skill threshold, producing P1 in large quantities is going to be more of a hassle in terms of logistics and time, but also yield a much larger payoff for the player who is not afraid to invest more time in the operation of such a colony.

When you compare the ISK per hour to just about any other activity, the results are favorable. Also factor in the fact that I will eventually have 15 such planets, and the stakes get even higher.

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The Beauty of the Epithal

Let me be honest. I started EVE online for the ships.

No matter what I get into in the game, it seems I always come back around to imaginative musings that involve me puttering around space in some vessel of choice. Not much has changed regardless of what profession I invest time in. There is something just down-right intoxicating about space flight in this game.

So it’s no surprise that CCP decided to keep it fresh by offering such a wide variety of ships. Now I am fairly well versed in the small-to-medium sized subcapitals. But unfortunately I am still learning about the many different ships involved in industry. True to form, I have been flying around doing Planetary Interaction with only about 1,000 m3 of cargo bay.

So after spending some time researching optimal layouts for PI I stumbled upon the Epithal and SO MUCH clicked for me.

Neville Smit has an epithal fitting that you can find here. It is an excellent and well thought out build that will really excel in low-sec. Gevlon also has a well thought out build, and I happened to borrow his fitting of the DCII because the 60% to structure EHP seems too good to pass up.

So we have an amazingly easy ship to fit which will easily take a cloak, microwarpdrive, and a minimal tank all with very little SP investment. On top of that, the PI specific cargo bay is easily more than enough space than a rookie needs with only Gallente industrial trained.

I really cannot mention enough how well designed I find this ship. Based on the dangers faced in hauling through low-sec, I’m finding I need every little bit of help I can get.

This was my first 24 hours of PI. I have less than 75,000 SP in the Planet Management category. It probably goes without saying, but I purchased 2 plex at a 15% discounted rate and began 2 new alts with multi-character training.

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Low Sec Update

Having the past few days off has been great. I got a lot of actual play time in, and didn’t have many distractions. Although I didn’t have much time to write, or even think about writing, the important part is I experienced quite a bit in the game.

I wanted to spend a couple of moments to talk about who I am. And by that I mean Oz Ox, the 30-some-odd-day old capsuleer.

First, I have less than 2 million skill points, and I earn less than 50 million isk a week. This saddles me easily in the category of “very new player.” In fact, my first month paying for my subscription just began. I purchased 90 days of game time for $30 in the event that anyone is curious.

The following is a list of activities I have experience with (listed chronologically):

– Mining
– Flying frigates
– Missiles
– Flying combat ships in the following classes: destroyer, cruiser
– Gunnery
– Drones
– Exploration
– Hauling
– Trading
– Gank Threat
– Flying battlecruisers
– Level 3 Missioning
– Corporations
– Voice Communication
– Player Conflict (War)
– Planetary Interaction
– Low-Sec Space

I listed every single one for a very important reason. I am of the belief that the average player that picks up this game and only experiences just one or two of these activities will not find it a very compelling experience.

There is an overarching sensibility within the EVE community that somehow if a player is not involved with PVP early in their career that they are highly likely to lose interest in the game. I would never debate that this was not the case. But having finally left empire space for the first time this weekend I can say that the formula is not nearly so simple or predictable.

What I would like to touch on is the well known fact that EVE is inherently a game of conflict. Conflict is the omnipresent and universal force by which all capsuleers are compelled. Because of this fact, the educated player should be able to look at the above list again and see that every activity listed outside of the first few basic prerequisites is associated with quite a bit of risk.

I suppose if I needed a “point” to this post it would be that spending two days in low-sec has been perhaps predictably anticlimactic. Hauling in high sec without a cloak was definitely riskier than my low sec travels the past few days.

With that said, I suppose I should wrap up with the “things I learned” bit. Cloaks are your best friend in low sec. Because of unique restrictions in low sec (i.e. bubbles aren’t allowed) and the ease of utilizing the MWD + Cloak trick, basic skill training and ship fitting is enough to significantly mitigate the risks of traveling in low security space. I highly recommend every player train these skills and spend some time outside of their comfort zone.

My First Day in Eve University–War, What is it Good For?

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Yesterday was officially my first day as a member of EVE University.

I was lucky enough to start my Christmas vacation and be home from the office all day.  Since I had the day off of work I was committed to waiting in the queue even if it killed me.  The interview process was actually quite straightforward, and before I knew it I was being introduced in the corp chat.

I thought it would be fun to try to do a “things I’ve learned” blog.  I will see how committed I can be to it.  But after joining the mumble, and hearing some VERY talented EVE experts talk, I thought it would be nice to write a post about WAR.

Obviously conflict is the a central component to what makes EVE such a compelling franchise.  Up until this point, conflict is something I experienced outside of the formalities of war.  Even market trading will give you a good sense of conflict in EVE.  Just put an item on the market, wait 2 hours, and come back to see that several people have undercut you–in many cases by mere fractions of an isk.

War though, is an entirely different story.  I was very intimidated by the fact that the EVE University’s alliance was at war.  It certainly gave me pause many times.  Also, I wondered why a new player organization would even go to war?  Well luckily I had all of those questions answered yesterday.  Which brings me to the “thing I learned” for the day.

In EVE, war is not mutually agreed upon.  It is “levied” so to speak.  Opposing organizations pay a fee calculated based on your organization’s size (number of members).  This fee is capped at 500 million isk, and ensures that CONCORD will not interfere with war-time operations for the duration of one week (or until either side surrenders).  Each week the fee must be paid to extend the war.  And most importantly, there is a 24 hour notification before this week long skirmish commences.

So the EVE University does not control when/who declares war on them, or the duration of the engagement.  The best we can hope to do is blow up enough of the other guys that they throw in the towel.  So hopefully I’ll be back tomorrow with some knowledge of explosions.

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